

Many studies address this area, focusing on players and, principally, on the content and its negative impact on the community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Toxic behavior is one of the problems most associated with the gaming community. Recordamos aqui um dos fatores da desinibição tóxica, a introjeção solipsista, pois o sujeito cria uma imagem mental e subjetiva do companheiro que conheceu virtualmente, baseada naquilo que deseja que ele faça segundo as estratégias de jogo e interesses pessoais. The results show the relationship between the three SDT needs and enjoyment based on an emphasis on the importance players place on individual needs. Results support the relationship between SDT need satisfaction and enjoyment, and indicate that griefers enjoy their gameplay style as much as community-based players, despite the antisocial nature of the gameplay style resulting in differing levels of need satisfaction.


A two-condition experiment (randomly assigning respondents to complete different survey prompts) was used to examine griefers’ satisfaction of SDT needs compared to their levels of enjoyment when griefing others and if their gameplay style hinders their enjoyment or not when compared to community players. Two different types of players with contrasting gameplay styles were examined and compared using the theory: griefers, who enjoy engaging in activities meant to disrupt other players’ game experience, and more community-focused players. This article expands on the use of self-determination theory (SDT) as an explanation for enjoyment in video games.
